Finally, just make the galactic imperium. Unanimous vote means jack shit if the war starts without having even seen the call for vote. It doesn't matter what I do the enemy federation is always larger. 2. This will give that empire a. Second: Name the fleets in order, not by when they were made, but by their admiral. Therefore it is a game breaking bug, my overly active federation partner (who I _ONLY_ federated for the federation trade policy) starts a war and the enemy federation wrecks my undefended back empire. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Kind of. again. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. One other AI joined later on and the other two AIs former their own Federation. Description. Then in the year 2316, I ran out of non-warbased traditions to pick my supreme intellect made me pick diplomacy. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. I can't research it, can't really damage it, and the last of the Alien Procurement items is in that system. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. If anything this is a false sense of safety. So in my current play-through, I am surrounded by a federation that hates me. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Best. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. 6 freebie versus the Federations expansion. #3. But then again, let's say youre in a federation. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). The defender is at 100% exhaustion but attacker only at 80% so it never ends. I try and support the independence of members but they never rebel. Business, Economics, and Finance. 2: it builds trust with each member of that federation, up to 100. There are two types of association status. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. [planet id] effect remove_modifier = relic_activation_cooldown. I recently read they are fixing the vassal issue, but for me the federation issue still lingers. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. If a member wants to go to war, it’s either war or the end of the federation. The other federation has 2 AI 1 hates us. federations level up faster (1 level every 5 years, more or less). In future, you can avoid this by not making defensive pacts that you don't want to have to honour. There is no way you have been in a single war for 200 years. Other than that, as a vassal or tributary you can't freely stop being a vassal. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. e. While the war itself began. 1. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. That includes federations. Or play something that can use Total War. Log In Sign Up. It's enormously fun but something I've never been able to do is "win". That, or any systems made vacant by the khan is considered unsurveyed, probably to prevent the player-satrapy from just trailing the khans fleets with construction ships and putting up outposts. On subsequent battles with the enemy (and later his Federation), I had control of a large fleet plus the Federation fleet, I would send it all in and attack. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. Yet the fleets are ALWAYS STRONGER THAN MINE. run. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. technocracies go well with technocracies and bad with spiritualists. you can do multiple at once as along as its two seperate wars. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Content is available under Attribution-ShareAlike 3. Ex: Play 5 will let you control empire 5. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. You should invest in their factions and a leader of a federation is someone who give resources to their members. 2) you can't win the war for yellow, yellow eventually surrenders and YOUR TERRITORY IS LOST to THEIR ENEMY, and YOU HAVE NO SAY IN THIS. It's 2 Empires in that federation, each has 1 vassal. You may try insulting him but that doesn't always work. :) make your own defensive pacts so 1 less for them. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. at least no way I've found yet. Pressing the buttons on the negotiation screen doesn't do anything. Join a federation if you aren't the strongest, but avoid it if you don't need it. 3. I let Earth be reduced to nanites after that. It has gone from around 1400 to 2600 in 5 years. And when dealing with very big enemies or federations its just impossible to take all of. Played around with fortress world chokepoints in a recent game a fair bit. vote against their proposals in the galactic UN. 1) Get a few strong empires only. It seems like it would be REALLY STRAIGHTFORWARD to weaponize this and achieve some of the other things people are asking for in the Federation Q/A. 2) Federation president swaps from each empires every 10 years. The main antiship fleet, and the bombardment fleet. Only the Federation mission tree seems complete. Open your diplomacy screen, it will tell you if you have a “Subject” CB. Before stage five, they actually don't even get a total war CB. . Genuinely good name because I chose the birch world start in gigastructures and I had just finished a defensive war with the future members against the ai who went on to form another federation called the Star Federation Worst name: Random name. That means taking over planets, crushing enemy armies, walking on their lawn, and so on. It’s published by Paradox, so long-term support is a given. Crypto So my federation has 3 AI and myself. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. I have never seen more than 0% chance on anything, even against empires with far less tech than me. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. The Second Galactic War, as it would later be known, was a galaxy-spanning, 43 year long conflict involving all the governments and leading sentient species in the Milky Way Galaxy. So i stay mostly out of it and use my Navy to express my wants and needs. Originally posted by lambdoid: I can't see a declare war button in the Diplomacy interface. Envoys, bribing them with minerals, energy, special resources etc. It's been a stalemate for nearly 50 years and ww on our side isn't going up. Finally, just make the galactic imperium. 4. Stellaris Wiki Active Wikis. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. Now I cannot leave the federation because "recipient must be independent. Vassalize/Tribute former ally when able to. this is dumb. ago. vote against their proposals in the galactic UN. Association can be very useful, and very annoying. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. Partly true, Smear Campaigns lower relations. Even with Dyson sphere i am constantly out of energy once i have large fleets. But you can't tell what weapons they have. The most recent patch fixed this for overlords of other empires (it used to be if someone was. The new empire will love you and be ameniable to alliance. Posted by 1 year ago. maybe unless you zoom in on the actual. I do remember playing a game in 3. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. 5. a. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. txt file. They didn't vie. It does this in my. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. ”. This page was last edited on 6 February 2020, at 14:38. Happens all the time in longer wars. Wars can't last forever. If you want to break apart an alliance, the best way is to attack one of the other allies of one of the countries you want to peel away. 42. At the conclusion of the war, the ally with 10 claims will get said system. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. AI doesn't spawn fleets in this games, unless it's a Crisis or a scripted event such as a Fallen Empire awakening. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. One of my Federation members declared a war and I can't end it. Besides, having swarms of vassals is like being in a federation, except better! Sharkworld78 • 6 yr. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. -Kick ally from Federation, so now I'm the only ruler in it. You should check what's been orbiting your homeworld since we signed that treaty, xeno. 1 Answer. It's enormously fun but something I've never been able to do is "win". “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. CryptoWormholes start good and stay good, but require micromanagement and energy upkeep. Vassals are much more convenient. Stellaris Wiki Active Wikis. Federating with your ally dissolves all of their defense pacts (and yours too). CoderMonkey Jan 23, 2018 @ 7:26pm. Is there anyway to break-up other Empires Federations/defence pacts?Other then that, tech up build megastructures and turtle a lot until the AI falls behind. 2. So no trade routes or piracy suppression to worry about. All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. 7. So I was playing a game as UNE and eventually got around to making a Federation with two other empires, called the Golden League. I had by far the most powerful non-FE military and by far the most contribution to the Federation Fleet. ago. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. Pick up the planet killer ascension perk to get the total war casus belie. The friendly way: If they like you and you have a much bigger navy than them, you can propose subjugation and they'll probably accept. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. S t e l l a r i s c h e a t s. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. We have been at 100% win condition for quite some time now and this has now been expanded so that all enemies including enemy allies have lost 100% of their larger space stations and most likely 100% of their fleet as well. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. 2) Federation president swaps from each empires every 10 years. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. 1. So I'm currently the leader of a large federation. Azzanine • 7 yr. The supreme art of war is to subdue the enemy without fighting. Every time, they will ask if I will agree to. This is where Espionage comes in, assuming you have Nemesis DLC. They also want to break up alliances, using means other than war. Extremely steep learning curve. Federation votes no 4. #9. 0 and wanted to vassalize a neighboring empire. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. 5 comments. In a Surrender, all claims are seized regardless of occupation. So, I've been playing a game long enough to trigger the War in Heaven. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. Federation. I am playing peacefully so far as a Megacorp and into a trade federation. Doesn't ultimately matter. Two opposing awakened empires finally declare war on each other. They can only force a status quo peace, which will result in you keeping any occupied claims and, if vassalization was your war. I recently read. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. Following through with this event will then allow you to use the egg to kill a star as an operation. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Nations that you close borders to after a truce will also automatically have their borders closed to you. You'll have to intentionally goad the AI into declaring war. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. The first one is because moving your military into their borders without their permission is an act of war. You can minimise losses by keeping your fleet out of the way, but there's not much you can do if the enemy decides to attack your territory or, worse, cede your planets. Declare war if you want to do that. I try and use espionage on them to ruin their reputation, but even when I am. You are giving up a sizable chunk of your naval capacity to help out the federation fleet (which now has a hard cap of 500 naval capacity since the 2. 1. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. Something must have forced them into that alliance. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. Then you can spam invite request. - When the federation is actually attacked you have AI-allies, so be prepared that the enemy attacks your worlds and they are less then usefull My personal verdict since versio 1. #1. So here's my question, generally you have 2-3 planets near you that are "perfect". Wait until one of them gets into a war with another. The enemy vassals suddenly went in power as well. I try and support the independence of members but they never rebel. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. It doesn't matter what I do the enemy federation is always larger. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. My personal max was a 11 members-federation spanning 3/4 of the galaxy. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. 2: It establishes confidence with each of the federations up to 100. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). And insult the other federation members to have them try to declare war on you. Possibly another -20 if they close their borders. As a result at the end. I hope the newly formed empire didn't break it completely #11. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. But my arch-enemies vassal has no fleet at all, just some Armies. I try and use espionage on them to ruin their reputation, but even when I am. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. catwhowalksbyhimself • Driven Assimilators • 2 yr. That doesn't -really- solve the issue, because the anti-ship fleet still just wins one big doomstack battle and then runs around with impunity capturing station after station, while the bombardment fleet rolls in to clean up. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. If you can’t go to the declare war screen at all, it’s likely because you have a truce. In other words once they are in my system they will run around destroying outposts (maybe even also landing) whilst my ships can never catch up to engage. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. As the federation president, I tripled the size of the federation fleet in preparation of war. I read the dev logs as they came out. Gooneybirdable Queen • 1 yr. The enemy aren't much better tbh. Foes claimed your systems, they fully occupied it, and status quo happened, so they got to keep them. Go to Stellaris r/Stellaris. Don't tax them into poverty, causing shortage situations. Nothing I…The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North’s history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to August 2495. ago. . Your case is yet another example of the poor system - because it doesn't consider that you two are allies. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. One other AI joined later on and the other two AIs former their own Federation. Crystalforge95 Technocratic Dictatorship • 7 mo. This will give that empire a. Trust me, there's NO way not to notice the crisis. -Form a Federation with my Ally, sucking all my Vassals into it. A problem I am having is that I can’t catch up with enemy fleets. Re complaining about my weaknesses, mmm, if I understand you espionage is not going to have any impact on a Federation, ergo forget that as a player. It doesn't matter what I do the enemy federation is always larger. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. The only value in the espionage system is to see enemy ships. thx again. Other Federation members must agree. ago. This thread is archived New. Starting off with the first contact system, unless you are being aggressive, it's the same every time. I've been trying everything to join a federation made up of four empires. Trying to build rapport with lesser members of an enemy Federation and support them to revolt against the Federation overlord also seems to never happen - least wise I haven't seen it happen yet. This happened to me in my current FP Grand Admiral playthrough; I managed to status-quo out of the war before the enemy FP's fleets attacked my. It may be. Help to forming alliances: 1. Stellaris: Patch 2. Try to get Civ access, spy on their ship designs and build ships to counter theirs. 2-3 medium main fleets of battleships and cruisers then 10-20 large corvette fleets forced labour extermination on the xenos then build your core empire entirely on alloys. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. damanzan • 7 yr. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Federation. From now on you will agree to mine. The only value in the espionage system is to see enemy ships. Head on. Just conquer them one at a time if you can already pull my suggestion off. Nope. 19. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Don't forget to turn off your mods, they will break. 0 unless otherwise noted. First: Use a numerical system. I don't know the percentages, but if it fails, the ship gets blown up. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. anything. 63. However, my war exhaustion hit 100% a while back and have only a few months to wrap things up and consolidate gains. Vassals contribute significantly less to your empire size than a bunch of colonies. ago. 31 votes, 30 comments. 1) Get a few strong empires only. I. I simply cannot find. It really annoys me that federations can't guarantee independence, though. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them?. That said, there's no real guarantee that all of the members will actually help out beyond making the enemy have to occupy far more things to get warscore. 5. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Interesting. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. But it does not catch up with edicts, it surpasses other factions easily if done right. Code Lists. Federation started a war, enemy is at 100% war exhaustion, it's been 27 years, how do I end?. So, playing with a few other guys, we are in a federation. 1 For changing the galaxy 2. I went into the war with 6 factions vs 3 and im the only left who can do. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. Lows. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. Each ship has a chance when it gets low on health to automatically retreat. Business, Economics, and Finance. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. A small-scale strategy game like Offworld. 4A. 6 and not had any issues. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. Once you are, you can declare wars. Mods, cheats, don't care how, just need it done. As mentioned, a lopside trade can givey ou a temporary boost (up to. Its absolutely possible to unlock other types. you can take earth as your homeworld, but you essentially have to build the imperium from scratch. Non-Aligned Whatever federation forms. TIL about federation taxes that take 15% of your enery output including dyson sphere. Allied AI started war won't end. Genocide in Stellaris has a per-pop-killed penalty, so that's probably what happened. I'm in a federation with one other empire. Ruined the playthrough in the meantime though. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Ruined the playthrough in the meantime though. Crystalforge95 Technocratic Dictatorship • 7 mo. -Form a Federation with my Ally, sucking all my Vassals into it. ago. If they get fleets, then it's either Emergency FTL, or they could have bought a Marauder fleet; those always arrive at the capital system, without travel time. My ally also sent one of their fleets to one of my systems and it just sat there for the entire war. All Discussions. Play 0 will take you back to your empire. I started with a federation with just one smaller empire. Unfortunately, if I bring my federation to war with someone it's going to break any treaties they have with the target either way. A simpler economy. ago. Alloys are not the issue, time and energy credits are :D. Stellaris Cheats and Console Commands. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. I try and use espionage on them to ruin their reputation, but even when I am. Wars will take place in three distinct phases. I click a fleet and right-click a destination like I normally would with my own but nothing happens. So usually these federations get crushed by conquering instead of "breaking". In one of my wars I put my enemy up to 100% war exhaustion pretty fast. Wars can't last forever. Found the internet! 7. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. Tl,dr; give me more non-war option to mess up enemy empires. I like to go peaceful, but federations are useless because they can't lump. This immediately ended the game. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. The more claims you have, the more right you have to the system. This page was last edited on 6 February 2020, at 14:38. Easiest ones to get are +10 for Shared rival. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. I try and support the independence of members but they never rebel. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. Hello everyone! In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. I try and use espionage on them to ruin their reputation, but even when I am. If I go full authoritarian and take permanent lead of the federation at level 4 with high centralization it becomes much more tolerable and useful. CryptoStar Trek mixed with Stellaris. The Leader can't change while at war; I can't change the succession type to highest power; the Leader. Not sure but only he might have the power to declare war. It'd be nice to have that as a possible wargoal. Vassals can potentially act as a buffer between you and other empires. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. Bug-ridden to the point of bursting. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord.